![]() ![]() Privateer 2: The Darkening ( 1996 Electronic Arts, DOS 1997 Win) is a sequel to Privateer with similar gameplay, set over a century later than the other Wing Commander games. Wing Commander Privateer Remake ( 2005, Lin, Mac, Win) attempts to improve on the original, while Wing Commander Privateer Gemini Gold ( 2005, Lin, Mac, Win) prefers to replicate it. ![]() This game inspired considerable loyalty two separate amateur remakes are available for free download. Wing Commander: Privateer – Righteous Fire ( 1994 OS, DOS) designed by Tom Kassebaum, Phil Wattenbarger is an expansion pack which continues the story and adds new spacecraft and weapons. Privateer's gameplay is similar to that of Elite ( 1984), with the player able to trade, prey on other vessels or hunt pirates as they choose, both during the main storyline and after its completion. Wing Commander: Privateer ( 1993 OS, DOS) designed by Joel Manners, Chris Roberts is the start of a different series set in the same universe, with a linear plot in which the player adopts the role of a freelance mercenary. Two of the games had expansions which further extended the plot: Wing Commander II: Vengeance of the Kilrathi – Special Operations I ( 1991 OS, DOS) designed by Kevin Potter, Wing Commander II: Vengeance of the Kilrathi – Special Operations 2 ( 1992 OS, DOS) designed by Kevin Potter, and Wing Commander: Prophecy – Secret Ops ( 1998 OS, Win) designed by Cinco Barnes, initially released as a free download and later included in Wing Commander Prophecy Gold ( 1998 OS, Win). ![]() Prophecy has a new hero, the son of a character from the earlier games, who must fight an invasion by the alien Nephilim Christopher Blair dies heroically at the end. The Kilrathi are finally defeated at the end of Heart of the Tiger The Price of Freedom deals with a civil war in the Confederation. The games are Wing Commander II: Vengeance of the Kilrathi ( 1991 OS, DOS) designed by Chris Roberts, Stephen Beeman, Ellen Guon, Wing Commander III: Heart of the Tiger ( 1994 OS, DOS 1995, 3DO, Mac 1996 PS1) designed by Chris Roberts, Frank Savage, Wing Commander IV: The Price of Freedom ( 1995 OS, DOS, Win 19 PS1) designed by Anthony Morone, Chris Roberts and Wing Commander: Prophecy ( 1997 OS, Win 2003 GBA) designed by Adam Foshko, Billy Joe Cain. Each game begins from the most successful ending of the previous one, assembling a grand, if somewhat melodramatic, tale of betrayal, dishonour, revenge and eventual victory. Taken as a whole, the games are somewhat analogous to a 1930s Serial Film with a strong Military SF flavour, reminiscent of the novels of David Weber and Elizabeth Moon. Perhaps as a result of the expense of filming, the game plots became increasingly linear as the quality of their delivery grew ever more impressive. From Wing Commander III onwards, the series made extensive use of Full Motion Video starring well known actors to tell the parts of the story that occurred between missions. The games established a consistent storyline featuring the player as Christopher Blair, who begins as a raw recruit and is eventually acclaimed as the saviour of the Confederation. Several Wing Commander games followed, with broadly similar gameplay and steadily improving graphics. A revised version of the game, including The Secret Missions and additional material which replaced The Secret Missions 2, was released as Super Wing Commander. The game received two expansion packs, which continued the storyline on the assumption that the player had won the original game: Wing Commander: The Secret Missions ( 1990 OS, DOS 1993 SNES) designed by Aaron Allston, Steve Cantrell and Wing Commander: The Secret Missions 2 – Crusade ( 1991 OS, DOS) designed by Ellen Guon, John Watson. Actual gameplay occurs during missions against the Kilrathi if the player fails to complete their assigned tasks the plot branches, changing the nature of future missions. Wing Commander is also interesting for its early use of non-interactive animated scenes to immerse the player in its fictional world, and for its multilinear plot (see Interactive Narrative). The dogfight-based gameplay is well crafted notably, the player can issue instructions to their wingmen in combat, though those orders may not always be obeyed. The background is a Space Opera universe in which the Terran Confederation is fighting an interstellar war against the feline Kilrathi the tone is much influenced by World War Two aircraft carrier operations and the aerial action film Top Gun ( 1986). Wing Commander is a combat-based Space Sim, a descendant of Star Raiders ( 1979).
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